Spider-Man: No Way Home
Film and Television | 3D Modeling & Visualization | Concept Design & Illustration
Spider-Man: No Way Home was the first feature film I had the opportunity to work on — and being part of such a successful and beloved production was a true honor. While it wasn’t my introduction to the film and TV industry, it was my first time contributing to a project of this scale, and I’m incredibly thankful to have been part of such a talented and collaborative team.
Working closely with prop master Russell Bobbitt and the Marvel props department, I 3D modeled and engineered several hero props for practical on-set use. My work involved taking concept art and turning it into fully functional, print-ready assets that could perform reliably on camera.
From concept designs by Jon Eaves, I modeled the Green Goblin cure, the Doc Ock cure, the upper spine components, and what we referred to as the old Jarvis unit. The Green Goblin cure was printed directly from the master I created and used in the film.
I also modeled the Spidey Pack — the storage unit for Peter’s Iron Spider (Nano) suit — and for Green Goblin’s updated costume, I created the wrist armor used to activate his glider along with the ammo packs mounted to his belt. All components were designed to be practical, durable, and functional for filming.
I'm grateful for the opportunity to have contributed to such an iconic project and to have worked alongside a truly skilled group of artists, fabricators, and technicians.